Naruto: Path of the Ninja
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A Naruto RPG where you can RP as a canon character or make a custom one! Battle one another, find love, make your own organization, fight your way to the top! Anything is possible!
 
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 Arai Ayer Dog/Ram Jutsus

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Quiver?

Quiver?


Posts : 9
Join date : 2009-08-31

Arai Ayer Dog/Ram Jutsus Empty
PostSubject: Arai Ayer Dog/Ram Jutsus   Arai Ayer Dog/Ram Jutsus EmptyMon Aug 31, 2009 6:55 pm

Jutsus Name: Absorbing Block Overture
Rank: D
Styal: Dog
Effect: With little movement, you are able to defend yourself using a basic block, however, instead of creating shockwaves of resistence when the colition hits the block, you will swing your body in the dicection of the blow, catching the owner of the delivering blow off guard, allowing you to easily get your oponent to lower ground.
Skill: Taijutsu

Jutsu Name: Absorbing Block Act
Rank: D
Styal: Dog
Effect: With the aloud movement, you will then grab the oponents limb before reaching lower ground, and pull on them, giving a chance of disconection. You may be restricted to movements, so instead of attempting a dislocation, you may send your oponent a few meaters away from you, the oponent staying unharmed. Used when you have control over oponent, and they are of lower ground.
Skill: Taijutsu

Jutsu Name: Absorbing Block Happy Ending
Rank: C
Styal: Ram
Effect: When your opponent's back is faced, and they are in a distance, with a single jump you land feet from your oponent, using the last big of feet to charge using the momentum of the jump, and deliver a blow with either your sholders or knees, inflicting heavy damage to your oponent.
Skill: Taijutsu

Jutsu Name: Absorbing Block Credits
Rank: C
Styal: Ram
Effect: When your opponent's back is faced, and they are in the distance, using chackara you give yourself a mighty jump off the ground, bicicle kicking in the air backwards with chackara for more momentum, flying over your oponents head and either hitting their head with your own, or your feet. You may also aim low and make contact with your oponents torso, delivering higher damage, or their legs, knocking them to the ground. Should you hit their head, their will be a good deal of damage, but you may hurt yourself too. This is a good move as you end up quite a distance from your opponent, becoming able to deliver Absorbing Block Credits again. Should you hit their torso, you will not be as hurt from self infliction, and if successful will cause very strong damage. Now you are close to your target, and unsure of what may happen next, you have little time to come up with another move, and my be in trouble for a counter attack. Should you aim low, you will little damage to your oponent, but knock them to the ground, giving you an advantage still. Should you fail, you will skid on the ground, and hurt yourself, or perhaps colide with somthing in the distence.
Skill: Ninjutsu

Jutsu Name: Absorbing Block Bow
Rank: C
Styal: Ram
Effect: If you have dislocated a joint of your enamy, and still are holding on, you then send your own body hurling down crushing the next nearest bone, leaving the enamy in lots of pain and in a submition. If you fail at this, you will still have the opponent in a submission, however you will both be in lots of pain.
Type: Taijutsu

Jutsu Name: Absorbing Block Good Show
Rank: C
Styal: Dog/Ram
Effect: A combination of "Absorbing Block Overture" to start, "Absorbing Block Act" in between and to finish, either "Absorbing Block Happy Ending", "Absorbing Block Bow" or "Absorbing Block Credits". If compleatly sucsessful, you have a good chance of escaping, or a good chance of finishing the battle. May cause self damage, may cause heavy damage to opponent, may cause confusion to opponent (cuncution)
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Quiver?

Quiver?


Posts : 9
Join date : 2009-08-31

Arai Ayer Dog/Ram Jutsus Empty
PostSubject: Re: Arai Ayer Dog/Ram Jutsus   Arai Ayer Dog/Ram Jutsus EmptyMon Aug 31, 2009 7:13 pm

Name: Big Deep No Name (Monkey)
Rank: C
Names: 1, 2, 3, 4, 5, 6

Arai Ayer, though Dog/Ram trained, summon monkeys. They are very intelegent, and learn very fast, also experienced in the Arai Ayer methods, mostly trained with dogs, why they are very useful with this clan.

Some are smart, others skilled, others strong. Each monkey has their own use, and can be summoned individually or as a group.

Arai Ayer Dog/Ram Jutsus 6054_112 [img]Arai Ayer Dog/Ram Jutsus 6054_110[/img]
[img]Arai Ayer Dog/Ram Jutsus 6054_111[/img]


Name: Fort Tusk (Dog)
Rank: C
Name: Silus

[img]Arai Ayer Dog/Ram Jutsus Photo_10[/img]

Skilled trainer, hunter and good for tracking. The traditional summon, and best friend of the Arai Ayer clan. Main summoning dog, Quiver? rarely summons him.

Name: Zion Central (Equus)
Name: Proud

Arai Ayer Dog/Ram Jutsus Photo_11

A fast use of transportation on foot, also good for work and jumping and pulling carages. (Not a summoning)

Location: Gwamaar Oasis
Rank: C
Names: Tweakers, DayDream, Coconut[img]Arai Ayer Dog/Ram Jutsus Photo_12[/img]

Fighting birds and Message birds. Tweakers is the oldest and most friendly, DayDream the middle and most skilled, Coconut Youngest and most Vicious. (Not a summoning)
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